Originally written for TESOL France Teaching Times in 2015, this article explores reasons and ideas for using mobile games in the language classroom.
A special treat in our latest interview as we have the pleasure of speaking to renowned edtech and mobile learning expert Nicky Hockly. We discuss mobile learning, gaming and VR and their potential in the language classroom. Nicky also shares her thoughts on the future of learning technologies and how they might impact on the world of ELT.
Using video games in language education has become a hot topic it recent years, but it has a surprisingly long history. In this video, I discuss research, barriers and advances in game-based learning over the last thirty years and discuss why now is an exciting time for DGBL. This presentation is based on the following article: Dodgson, D (2016). Pixelated Circles: 30 years of game-based language learning. C&Ts (IATEFL YLTSIG Magazine) Special Pearl Jubilee Edition, pp 64-66
As Clash of Clans is set to be banned in Iran, this post makes the case to move on from the cliched 'games are violent' argument and start focusing on changing stakeholders' attitudes instead.