This post from the archives is a review of Karenne Sylvester's talk from IATEFL 2014 on how to approach gamification in the most effective way.
A special treat in our latest interview as we have the pleasure of speaking to renowned edtech and mobile learning expert Nicky Hockly. We discuss mobile learning, gaming and VR and their potential in the language classroom. Nicky also shares her thoughts on the future of learning technologies and how they might impact on the world of ELT.
Interested in using Minecraft with your students? Worried that they will know more about the game than you? Unsure where to start? Then this lesson plan is exactly what you need! It suggests a series of activities designed to get the students to teach the teacher how to play the game. This post originally appeared at http://eltsandbox.weebly.com/blog/-learning-to-learn-with-minecraft-dgbl-elt-lesson-plan in April, 2016
Using video games in language education has become a hot topic it recent years, but it has a surprisingly long history. In this video, I discuss research, barriers and advances in game-based learning over the last thirty years and discuss why now is an exciting time for DGBL. This presentation is based on the following article: Dodgson, D (2016). Pixelated Circles: 30 years of game-based language learning. C&Ts (IATEFL YLTSIG Magazine) Special Pearl Jubilee Edition, pp 64-66
A few thoughts and reflections on my first experience with a VR headset