A special treat in our latest interview as we have the pleasure of speaking to renowned edtech and mobile learning expert Nicky Hockly. We discuss mobile learning, gaming and VR and their potential in the language classroom. Nicky also shares her thoughts on the future of learning technologies and how they might impact on the world of ELT.
An interview with Saul Muscat, an ESL teacher turned games designer about his experiences of using Minecraft in the language classroom.
Last week, I spent an enjoyable evening hosted by Vance Stevens on the EVO Minecraft MOOC server. This posts features highlights and main takeaways from that play session.
Thoughts from the first couple of weeks of #evomc2017, during which time I have largely stuck to playing alone. I have been taking the time to read up, relearn, reflect and experiment in the game. Being in the position of the casual gamer trying to improve his skills has given me the cause to think about what it means to learn something and these are my thoughts so far.
An insightful interview with James York, founder of Kotoba Miners, about how he uses Minecraft as a digital environment and online community for players wanting to learn Japanese. We also discuss his research into virtual worlds in language learning. This post originally appeared at http://eltsandbox.weebly.com/blog/elt-sandbox-interviews-james-york-kotoba-miners in April, 2016.
My first foray into the game world set up for this year's Minecraft EVO. It's a tale of relearning and reshaping.
Interested in using Minecraft with your students? Worried that they will know more about the game than you? Unsure where to start? Then this lesson plan is exactly what you need! It suggests a series of activities designed to get the students to teach the teacher how to play the game. This post originally appeared at http://eltsandbox.weebly.com/blog/-learning-to-learn-with-minecraft-dgbl-elt-lesson-plan in April, 2016
Using video games in language education has become a hot topic it recent years, but it has a surprisingly long history. In this video, I discuss research, barriers and advances in game-based learning over the last thirty years and discuss why now is an exciting time for DGBL. This presentation is based on the following article: Dodgson, D (2016). Pixelated Circles: 30 years of game-based language learning. C&Ts (IATEFL YLTSIG Magazine) Special Pearl Jubilee Edition, pp 64-66
A look forward to my plans and hopes for developing my ideas about game-based learning more over the coming year.
A repost from March, 2015 when news broke that Turkey was considering a ban on Minecraft. Though it never came about, the episode revealed a lot about the misconceptions people have about video games. This post originally appeared at: http://eltsandbox.weebly.com/blog/why-do-we-even-need-to-talk-about-violence-in-minecraft