A look forward to my plans and hopes for developing my ideas about game-based learning more over the coming year.
As Clash of Clans is set to be banned in Iran, this post makes the case to move on from the cliched 'games are violent' argument and start focusing on changing stakeholders' attitudes instead.
A repost from March, 2015 when news broke that Turkey was considering a ban on Minecraft. Though it never came about, the episode revealed a lot about the misconceptions people have about video games. This post originally appeared at: http://eltsandbox.weebly.com/blog/why-do-we-even-need-to-talk-about-violence-in-minecraft
Pokemon Go was all the rage a few months ago. This repost looks at the best way I think it can be used with students - you might be surprised! This post originally appeared at http://eltsandbox.weebly.com/blog/you-wont-believe-this-mindbogglingly-simple-idea-for-using-pokemon-go-with-esl-learners in August, 2016.
A few thoughts and reflections on my first experience with a VR headset
My thoughts on GBL have changed over the last year and this post reflects on some of the interactions with other educators that have prompted reflection on my part. This post originally appeared at http://eltsandbox.weebly.com/blog/changing-perspectives-different-directions-for-games-in-elt in July, 2016.
What kind of gamer are you? No, this isn't one of those quizzes designed to harvest your social media information! It is in fact an in-depth analysis from Quantic Foundry and this post analyses my personal results and how it fits in with my views on game-based learning.
Catch her while you can! A special interview with the amazing @ShellTerrell about her work with DGBL.
Defining two often confused terms - game based learning and gamification and how they can be used in the classroom. This post originally appeared at http://eltsandbox.weebly.com/blog/gaming-glossary-game-based-learning-v-gamification in March, 2013.
An interview with Rose Bard about #Minecraft in #Minecraft!